---
Type: desktop-application
ID: view3dscene.desktop
Package: view3dscene
Name:
C: view3dscene
Summary:
C: View 3D models in various formats, play with VRML / X3D worlds
pl: Przeglądanie modeli 3D w różnych formatach, operowanie na światach VRML / X3D
it: Visualizzatore di modelli 3D in vari formati e visore di mondi VRML / X3D
Description:
C: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models
can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.</p>
<p>view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes
also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL
(so it's nice to use in scripts to convert 3D models in batch mode).</p>
en: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models
can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.</p>
<p>view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes
also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL
(so it's nice to use in scripts to convert 3D models in batch mode).</p>
ru: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models
can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.</p>
<p>view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes
also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL
(so it's nice to use in scripts to convert 3D models in batch mode).</p>
en_CA: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models
can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.</p>
<p>view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes
also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL
(so it's nice to use in scripts to convert 3D models in batch mode).</p>
en_GB: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models
can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.</p>
<p>view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes
also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL
(so it's nice to use in scripts to convert 3D models in batch mode).</p>
it: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Sono disponibili varie modalità di navigazione, come Examine, Walk (con gravità), Fly. Viene fatto il rilevamento delle
collisioni. I modelli possono essere animati e interattivi. Sono possibili molti effetti grafici, grazie al sottostante
utilizzo di Castle Game Engine.</p>
<p>view3dscene può anche essere usato per convertire molti formati di modelli 3D in X3D (in codifica classica e XML).
Questo pacchetto include anche un programma a riga di comando: tovrmlx3d, che effettua le stesse conversioni di view3dscene
ma non usa X o OpenGL (perciò è comodo da usare in script per convertire modelli 3D in modalità non interattiva).</p>
da: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Diverse tilstande for navigation er tilgængelige, såsom Examine, Walk (med tyngdekraft), Fly. Kollisionsdetektering
er udført. Modeller kan animeres og være interaktive. Mange grafiske effekter er mulige, takket være den underliggende
brug af Castle Game Engine.</p>
<p>View3dscene kan også bruges til at konvertere mange 3D-modelformater til X3D (i klassisk og XML-kodning). Denne pakke
inkluderer også et program for kommandolinjen tovrmlx3d, som udfører de sammen konverteringer som view3dscene, men ikke
bruger X eller OpenGL (kan derfor bruges i skripter til at konvertere 3D-modeller i jobtilstand).</p>
en_AU: >-
<p>view3dscene is a viewer for many 3D model formats: - X3D - VRML (1.0 and 2.0, aka VRML 97) - Collada - OpenInventor
- 3DS - MD3 - Wavefront OBJ - Videoscape GEO - KAnim (Castle Game Engine animations)</p>
<p>Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models
can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.</p>
<p>view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes
also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL
(so it's nice to use in scripts to convert 3D models in batch mode).</p>
Categories:
- Graphics
- 3DGraphics
Keywords:
C:
- browser
- vrml
- x3d
- collada
- md3
- spine
Icon:
cached:
- name: view3dscene_view3dscene.png
width: 64
height: 64
- name: view3dscene_view3dscene.png
width: 128
height: 128
Provides:
mimetypes:
- model/vrml
- image/x-3ds
- model/x3d+vrml
- model/x3d+xml
- application/x-collada
- application/x-inventor
- application/x-md3
- application/x-wavefront-obj
- application/x-geo
- application/x-castle-anim-frames
- application/json