⇦ | structure-synth [universe]
Last updated on: 2018-04-27 01:33 [UTC]

Metadata for structure-synth in universe

structure-synth.desktop - 1.5.0-3 ⚙ amd64 ⚙ arm64 ⚙ i386 ⚙ ppc64el ⚙ s390x

Icon
---
Type: desktop-application
ID: structure-synth.desktop
Package: structure-synth
Name:
  C: Structure Synth
Summary:
  C: Application for creating 3D structures
  es: Aplicación para crear estructuras tridimensionales
Description:
  de: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third- party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  C: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third-party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  en: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third-party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  ru: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third- party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  en_CA: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third- party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  es: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third- party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  fr: >-
    <p>Synth structure est un outil pour générer des structures 3D en spécifiant une grammaire du design. Même les systèmes
    simples peuvent générer des structures surprenantes et complexes. Synth structure offre un environnement graphique avec
    plusieurs onglets, la coloration syntaxique, et l&apos;aperçu OpenGL. Intégration avec des moteurs de rendu tiers (tels
    que Sunflow et POV-Ray) est possible en utilisant un système flexible d&apos;exportation à base de modèle.</p>

    <p>Structure Synth a été développé par Mikael Hvidtfeldt Christensen. Il a été inspiré par la syntaxe CFDG par Chris Coyne,
    et l&apos;interface graphique de Context Free Art par Mark Lentczner et John Horigan.</p>
  gl: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third- party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  en_GB: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third- party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
  it: >-
    <p>Structure Synth è uno strumento per generare strutture 3D specificando una grammatica di progettazione. Anche sistemi
    semplici possono generare strutture sorprendenti e complesse. Structure Synth offre un ambiente grafico con schede multiple,
    evidenziazione della sintassi e anteprima OpenGL. L&apos;integrazione con strumenti di rendering di terze parti (come
    Sunflow e POV-Ray) è possibile usando un sistema di esportazione flessibile basato su modelli.</p>

    <p>Structure Synth è stato sviluppato da Mikael Hvidtfeldt Christensen. È stato ispirato dalla sintassi CFDG di Chris
    Coyne e dalla GUI Context Free Art di Mark Lentczner e John Horigan.</p>
  en_AU: >-
    <p>Structure Synth is a tool for generating 3D structures by specifying a design grammar. Even simple systems may generate
    surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting,
    and OpenGL preview. Integration with third- party renderers (such as Sunflow and POV-Ray) is possible using a flexible
    template based export system.</p>

    <p>Structure Synth has been developed by Mikael Hvidtfeldt Christensen. It was inspired by the CFDG syntax by Chris Coyne,
    and the Context Free Art GUI by Mark Lentczner and John Horigan.</p>
Categories:
- Graphics
Icon:
  cached:
  - name: structure-synth_structure-synth.png
    width: 64
    height: 64
Launchable:
  desktop-id:
  - structure-synth.desktop